Uncategorized, Upcoming Episodes

Coming back online August 12!

Greetings listeners!

 

I know I mentioned before about taking a hiatus, but it was far longer than I expected. An explanation will be included in the introduction of my next episode to release (August 12).

I can’t wait to get back in the groove of spreading awesome science research to y’all!

Let me know if there are any topics you want to see covered in the next year!

 

Best,

Savannah

Upcoming Episodes

Episode 5 (October 21): Lucas Dwiel on binge eating

Next week our guest is Lucas Dwiel. He is earning his Ph.D. in Dartmouth’s Program in Experimental and Molecular Medicine (PEMM). His research aims to understand the wide-spread electrical circuits of the brain and how these dynamics can become dysregulated within the context of mental illnesses. By using signal processing and computational methods, he hopes to improve current therapeutics with a focus on neuromodulatory techniques, like deep brain stimulation.

He currently studies the signals involved in binge eating and ways to intervene to prevent unhealthy eating habits in rats. In this episode, we talk about current clinical and investigational work with deep brain stimulation as well as a wonderful and thought-provoking conversation about drugs and the effects they can have on wide-spread circuitry in the brain. Please keep your eyes out for this episode – it is a gem!

Upcoming Episodes

Episode 3 (October 8): Science Pub, The Games People Play

Our next episode will be our coverage of a local science outreach program called Science Pub. This event is held the last Thursday of every month at the Lebanon Salt Hill Pub and is funded by Dartmouth’s School of Graduate and Advanced Studies. This event hosts a panel of researchers to explain their research to local community members. After their descriptions, community members are given the chance to ask questions and have conversations with the panel members.

From online multi-player games, to hopscotch, to board games, to Candy Crush, games are universal. Although we often think of games as a fun pastime, they can be so much more. Games can be harnessed as a powerful social tool to create interventions for a range of social issues, from combating bias to getting people to recycle. We see elements of games showing up in digital technologies we use on a regular basis, and can use them as a platform for transforming education.

How can we use games to address social issues? What role do computer games have in our children’s classrooms? What are the effects of “gamification” on how we interact with each other, work, play, and learn? Come along to this month’s Science Pub and find out.

Panel Members:
Gili Freedman: Postdoctoral Scholar in the Tiltfactor lab. Founded and led by Mary Flanagan, the Sherman Fairchild Distinguished Professor in Digital Humanities, Tiltfactor designs games that lead to positive social change—reducing sexual assault on campuses, raising climate change awareness, diminishing gender bias—that are also fun to play.

Luke Stark: post-doctoral fellow in the Department of Sociology at Dartmouth College, and a Fellow at the Berkman Klein Center for Internet & Society at Harvard University.

Marilyn Lord: history teacher at Kimball Union Academy, Meriden NH, and founder of EdPlay.org . https://www.edplay.org/